Lost Levels Talk – Non-Human Play


Video Games of the Oppressed

Below is the full version of the talk I gave at today’s Lost Levels. Some of it I have covered in my past post on baboon games, but since then I’ve been thinking more about how our knowledge of animal play can be used by us artists:

When I decided to go back to grad school, I knew I wanted to study ecology and animal behavior despite my undergrad having been entirely based around animating clay figures and studying kabuki. This is how your brain works when you have tourettes, you decide to do things in the most round about way possible. Which is probably why studying ecological art then got me into doing games.

Doing games while studying ecology and animal behavior has been interesting not only because I never have a shortage of inspiration for game ideas, but it gives me a lot of inspiration for topics…

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